I am not sure where this question belongs, but as some of the answers may involve software, this is where I have put it.
I am looking for ideas that will encourage ‘risk averse’ teachers to get over their fears and adopt better technology practices in the classroom.
I am specifically dealing with teachers who cover k-6 and who have been through the ‘Office training’ the ’email training’ etc, but who have just not caught the bug. I don’t mean to suggest that they have to be geeks at the end of the projects but I want them to find whatever it is that will turn them on to technology.We know that children learn by copying behaviour modelled by adults. I want to guide the teachers to find the ‘wow’ factor that will give them cause to turn more often to the computer and therefore model to the children. Make sense?
So far I have developed projects using Photostory and Movie Maker, but I don’t just want to focus on specific software. (My thinking on this is that, for example, learing to use Word has not made these teachers any more inclined to do any word processing). I want to find whole projects that use a variety of skills.
So one is: we have used Word to create a maze (tables with various borders in cells), created an image from this and added a ‘mouse’ (any creature will do) that will traverse the maze. By producing a range of images that show the progress of the mouse, we can use Photostory to produce a movie that shows this progress. We then display this in the school reception area on a monitor we have mounted. So there’s a whole raft of planning and preparation skills as well as using technology to produce a result.
Does anyone have any other ideas or know of websites or organisations that do this sort of stuff?